At the peak of the FPS era, old-fashioned, especially turn-based, RPGs had faded. Wizardry, Might & Magic and Ultima retires or target a small group of audience by another forms. A few confront the trend and survive. Shin Megami Tensei (SMT) is one of them. By including sensitive religious issues and modern world into its essences, SMT series stands apart from numerous RPGs with medieval styles.
The first few titles I had played were Megami Tensei Gaiden: Last Bible I & II on GB. and SMT I on SFC. I didn't think them were bad, but their styles are not type. Due to its appealing trailer, the latest title Strange Journey on NDS catches my eyes. It doesn't disappoint me. The absorbing plot, challenging boss battles and powerful orchestral music all tell why the series lives so long.
For 20 plus years of gaming experiences, I had been learning to be more open-minded to any kind of games. Maybe I should apply the same mind to any aspect in my life.
Shin Megami Tensei (真 女神轉生): Strange Journey. The box art is strange enough. This game is rated M for mature because of blood, violence, and sexuel themes. I guess religious sensitivity is the reason behind this, however.
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